Urban Lottery. Course description
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Urban Lottery is an intensive course lasting 10 days to see the city as a source of inspiration for design projects.
The workshop is structured around three key points.
In the first, each group is assigned two sites chosen by a map of Milan containing a selection of interesting places (streets, bars, squares, metro, places with few features).
The allocation of places to visit is by extraction. During exploration, students must fulfill a number of tasks: observations, photographs, interpretations.
In the second step of the workshop, students are asked to compose two short stories, one for each site visited. The original story has to satisfy a constraint (an "if" in English "what if"), which, again, they are awarded through a draw. Constraints are of provocation to ignite a creative response and to characterize aspects of the narrative line (for example, if this place was a place of pilgrimage, if only women were allowed in this place, if a song had been written on this site )
The first two steps are repeated with two other places. In this second exploration students new tasks: to photograph 10 people met in that place, pick a color and do 10 pictures in which that color is dominant. In this round are invited to write one story, but it must connect the two places, meeting a new constraint narrative (a new "if"). Students should thus create value from their fictions, narrative structures in which the world as we know it continues to exist, but which is introduced in a cultural or social difference.
At this point the students have three stories, four places, some comments and a selection of photographs. Students then select the story stronger to use as a basis for developing a draft design for the protagonists of the story. After unwittingly created their abnormal principals, are called to a creative process more or less conventional (brainstorming, concept development, production of a set of final papers).
Once you get consistency in the activity of the project group (each group consists of three persons), students are divided, followed by lectures on each of the three tutor and begin to produce the final papers: a presentation of their project building a cardboard prototype, a short video that tells a story of the object context to his creative process (and in which the prototype is to appear in paper), a graphic object (a folder) that summarizes the various features of the project (for which you was drawn, the narrative from which it was triggered, how it is used), and contain an image for product communication.
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